On PS5, Xbox Series S, Xbox Series X, the channel’s author launched the game engine Unreal Engine 5… At the same time, on PS5 it ran at 1620p at 30 fps, on Xbox Series S – at 1080p at 30 fps, on Xbox Series X – at 1620p at 30 fps. The expert also noted that all three versions were used to increase the resolution to the original Temporal Super Resolution.
The character models were recreated during testing using Metahuman. Lumen Unreal Engine 5 technology was used to create lighting and reflections. This produces lower-resolution reflections and shadows on the Xbox Series S, or more noise in the surrounding occlusion.
Thanks to the physics of destruction Chaos, hitting cars gives good results. However, this, according to the author, has a noticeable effect on performance.
The World Partition & Rule Processor was used to create the city. There is also a new geometry virtualization system – Nanite. On this point, the Xbox Series S also performed lower than the rest of the platforms.