The long-suffering Cyberpunk 2077 finally waited for next-generation versions, but the developers failed to really please the owners of the PlayStation 5 and Xbox Series X / S. Digital Foundry’s tech experts have confirmed that CD Projekt RED has hardly brought its action-RPG to the level of a new generation of consoles.
As bloggers have already found out , the claimed 4K resolution in Cyberpunk 2077 turned out to be too dynamic. In performance mode, the game typically runs between 1260p and 1728p on PlayStation 5 and between 1382 and 1782p on Xbox Series X. At the same time, there are questions about the frame rate: on the PS5, the action-RPG sometimes drops to 51 fps, and on the XSX there are drops to 46 fps.
The ray-traced mode only affects the rendering of shadows, but it still takes too many resources. On both new generation consoles, the resolution drops to 1440p and the frame rate drops to 30 fps. In addition, there is a noticeable input lag that affects the responsiveness of the hero when moving and shooting.
Digital Foundry experts said that the PlayStation 5 and Xbox Series X versions of Cyberpunk 2077 can hardly be called nextgen. While CD Projekt RED did put in a lot of work, this action RPG should have been around on release day. Recall that improvements for next-generation consoles and patch 1.5 were released on February 16 – more than a year after the release of the original game.